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Universit� de Gen�ve

Neuroscience center

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Group leader: Daphne Bavelier

Group name: Cognitive Neuroscience

Affiliation: Psychology

Research activities:

A distinctive feature of the human brain is its capacity to learn and adapt to an ever-changing environment. What are the factors that promote such learning and brain plasticity? Are some parts of our nervous system more plastic than others, making some skills easier to acquire? Answers to these questions are central to basic science, education, clinical rehabilitation, and aging. To address these questions, my laboratory uses a multidisciplinary approach (behavior, brain imaging, eye tracking, vital statistics) to study how individuals learn and adapt to changes in experience, whether induced by nature (deafness) or training (playing video games). Our work and that of others in the field highlights that, although possible, learning and brain plasticity tend to behighly specific. Overcoming this specificity would be advantageous. Our research focuses on characterizing the factors that may contribute to greaterplasticity and wider transfer of learning, and understanding the mechanisms by which they act.

Group website: http://cms.unige.ch/fapse/people/bavelier/

Selected Publications:

  • Vedamurthy, I., Nahum, M., Bavelier, D. & Levi, D. (2005) Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game. Scientific Reports, 5, 8482.
  • Green, C.S, & Bavelier, D. (2015). Action video game training for cognitive enhancement. Current Opinion in Behavioral Science, 4, 103-108.
  • Miendlarzewska, E., Schwartz, S. & Bavelier D. (2016). Influence of reward motivation on human declarative memory. Neuroscience and Biobehavioral Reviews, 61, 156-176.
  • Bavelier, D. & Green, C.S.(2016) The brain boosting power of video games. Scientific American, July Issue, pp 28-31.

Psychology and Education Sciences
Email: Daphne (dot) Bavelier (at) unige (dot) ch